Pet Minder

UX Design of a new mobile app
Project Overview
ReminderX is a Cleveland-based startup software company that has built and launched a simple To-Dolist and reminder app for both the iPhone and Android platforms. ReminderX is unsure what the nextbusiness direction of the app will be. They want to be more than a generic To-Do list and reminder app,and therefore, they need guidance on what users to focus on, what problem(s) need to be solved, and how to solve them to determine product direction.
Role
UX/UI Design
User Research
Information Architecture
Wire Frames
Business Proposals
Constraints
3-week timeline; mobile first design
Problem to Solve: create an innovative mobile app
Provide recommendations on the future direction of ReminderX.
Provide recommendations on what users focus on, what problems they need solved, and how to solve them.
Provide initial low-fidelity workflows and wireframes

Design Process Overview

User Interview Findings

Business Recommendation & Design Tenets
From analyzing potential app competitors, there is an opportunity to create an application with a community element combined with a gaming element to serve as a differentiation point between other applications.
  • Design for adoption: require a minimal amount ofinformation to create an account.
  • Make navigation intuitive: easy to use; finger-friendly tap targets.
  • Design controls based on hand position: ease of use means ease of reaching CTAs andinput fields with 1 hand.
  • Text should be legible: 11 point fonts; background and interface elements should contrast to make text legible.

Workflows & Wireframes

Workflow: new user / pet owner setup

Wireframe: new user / pet owner setup

Workflow: complete pet profile

Wireframe: complete pet profile

Workflow: sharing a pet profile

Wireframe: sharing a pet profile

Workflow: view history of pet profiles sent

Wireframe: view history of pet profiles sent